

After this decision is made, one member will leave Serenoa's party, and there will be two remaining chapters in the game. You can also save the game before persuading anyone and re-loading to your desired outcome.

If you've taken them along on every battle up until now, their relationship with Serenoa will be high enough to influence them here, but of course, it matters on what Serenoa chooses to say when he speaks to them. Remember that there are ways to boost your persuasion over them, mentioned in the Serenoa's Convictions System page, such as upgrading their weapons at the Blacksmith and promoting them at the Sundry Shop.

Depending on your relationship with these members, persuading them will be successful or unsuccessful. You will have a better chance of persuading these undecided members depending on how often they were in battle with Serenoa, upgrading their weapons, and promoting their class. There are four undecided votes in Chapter 17 - If Griefs Could Passions Move, so Serenoa's Convictions and conversations made up to this point will shape the outcome.
